package  
{
	import org.flixel.*;
	import entities.*;
	import managers.*;
	import gameStates.*;
	import util.*;
	
	public class Registry 
	{
		public static var level:Level
		public static var player:Player;
		public static var hud:HUD;
		public static var currentColor:int = -1;
		public static var fx:Fx;
		public static var box:Box;
		public static var currentLevel:int;
		public static var finalLevel:int = 3;

		
		public function Registry() 
		{
			
		}
		
		public static function init():void
		{
			player = new Player(50,-100,null);
			level = new Level();
			 
		}
		
		public static function destroy():void
		{

		}
		
		
	}

}